Showing posts with label Innovation. Show all posts
Showing posts with label Innovation. Show all posts

Monday, February 18, 2008

Left brain supporting the right brain and a whole lot of Adobe

I came across the creativetechs blog last week.....what a great site! They offer great tech tips and training workshops (if you live in the Seattle area.)

You will find great tips on:

  • everything Adobe
  • links to other great website tutorials
  • administrative information (ie: setting up a leopard server)
  • how to create your own favicon using Genfavicon free website
  • "Whats New in CS3" .pdf booklets....great tips and shortcuts
Definitely a site work checking out....you can even save it to you favourite news aggregate :)

Wednesday, February 13, 2008

A magazine that offers possible visions of the future of learning with digital technologies and other innovative resources

If you haven't discovered the great resources at Futurelab from the UK (see previous posting) time to browse through a great website! Just a quick review....what does Futurelab do? Well, "Futurelab is passionate about transforming the way people learn. Tapping into the huge potential offered by digital and other technologies, they develop innovative resources and practices that support new approaches to learning for the 21st century."

Of the many great resources that is produced from Futurelab, one of these is their bi-monthly magazine called VISION.

This issue has some articles that could encourage some great discussions with your education community:

  • Can every child matter? (and if so, how?)
  • The student becomes the master
  • Learning to learn: what - or who - is assessment for?
  • Environmental lessons: integrating sustainability into education
  • Divided we fall: addressing the digital divide
Great resource to be shared.

Tuesday, February 12, 2008

Tag your music by how you feel

Need to get motivated with some great music for a workout? Rainy day and feeling a little lazy? Or, need some motivating music to get some housework done?

You can download this little application (Mac or PC) called Moody by CrayonRoom. Once downloaded it becomes paired with your iTunes and while you play through your songs, just click on a coloured square that reflects the "mood of the song."

There is a 16 colour grid that corresponds with emotions from intense, calm, sad and happy....with everything in between.

So now you can create a playlist according to your mood :)

School Chat....
This would be an interesting way to have students in Drama, Dance or English look at bringing emotion to various types of plays or performances. Music teachers would be able to work with their students to explore how emotion is tied in with music. We tend to be visual learners....an interesting way to explore the connections between music, colour and emotion.

Monday, February 11, 2008

All things iPod, iPhone, iTunes and Apple

So you own an iPod, iPhone or other Apple products....time to discover iLounge.

iLounge’s annual Best of Show awards are designed to recognize standout products and major innovations in iPod, iPhone, iTunes and/or Apple TV products and services. Explore the 13 winning products and 10 finalists.

Example of some of these new products are:
  • Atlantic iceBar2 - waterproof case for your iPod with speakers

  • Belkin Podcast Studio for podcasters

  • Casio Exilim EX-Z80 and EX-S10 Cameras - record videos directly into iTunes/iPod/iPhone-ready 640x480

Then just for fun (but some of the tips are serious).....50 Things you can do with your iPod

Check out Apples iTunes U and Mobile Learning


miShare is a cool little product that lets you share your files and playlists between iPods without having to use a computer to do this.

iPods in Education from Tony Vincent. Great website that explores various ways "that iPods can be used for teaching and learning."

Thursday, February 07, 2008

Innovation = Design + Inspiration

Want a peek into future technologies that will be coming to house, office or school near you?

MERL (Mitsubishi Electric Research Labratories) is an arm of the Mitsubishi Electric Corporation. MERL focuses on research in 5 areas:

  1. computer vision

  2. digital communications

  3. digital video

  4. off the desktop interaction & display

  5. sensor & data system
Past and Present projects are an impressive exploration of technology and the creativity of the human mind.

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Tuesday, February 05, 2008

Which Technologies will Shape Education in 2008?

The New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI) just released the 2008 Horizon Report. "Each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education within three adoption horizons over the next one to five years."

The 6 technology trends identified in the report that could shape education in 2008 are:

  • Grassroots Video
    - evolved from user created content in 07 report....the popularity of YouTube has spun of many similar web services. Shooting, editing and publishing video can be done easily, even with your mobile phone.
  • Collaboration Webs
    - evolution from social networking and virtual worlds in 07 report....teachers networks have grown beyond their backyard.
  • Mobile Broadband
    - evolution from mobile phone in 07 report....people are using their mobile phones more and more. Unfortunately the prohibitive cost of telco prices - ie: NZ - in some parts of the world limit the potential for educational use.
  • Data Mashups
    - a great concept for educators to understand and be able to develop. Mashups is pulling data in from various sources around the web into one area. For example, if a teacher wanted to pull resources in from around the web for a project on climated change....they could create their own mashup for this and then host it on their school or classroom website for the students to then access. Links in the report on authoring tools to create mashups.
  • Collective Intelligence
    - bringing together the knowledge and thoughts in "real time" in what the report calls "explicit knowledge stores." An example of this is wikipedia.
  • Social Operating System
    - is an evolution of all the "social aspects" from the 07 report. The report also talks about the "third space" (see side bar under "things for thought," where I blogged about the 3rd space back in 06, with a link to a great article by Tracey Bretag.) How do people connect? How do communities of interest develop?
The 6 trends that were identified to impact education in 2007 were:
  • User-created content;
  • Social networking;
  • Mobile phones;
  • Virtual worlds;
  • New scholarship and emerging forms of publication; and
  • Massively multiplayer educational gaming
Download 2008 Horizon Report
Compare with 2007 Horizon Report

Tuesday, January 29, 2008

PC World Best innovative of 2007

2007 was an interesting year in technology and innovation. PC World sums this up in an article "The 25 Most Innovative Products of the Year." Everything from a mobile phone to cloud computing....the PC, the web and mobile devices have evolved.

Some of the most innovative products that the staff at PC World selected are:

  • Google Gears
  • Apple iPhone
  • One Laptop per Child OX
  • Time Machine, in Mac OS X 10.5 (Leopard)
  • Amazon Kindle
  • NetGear Digital Entertainer HD EVA8000
  • HP TouchSmart IQ770 PC
  • AT&T Tilt
  • Facebook API
  • DeviceVM Splashtop
  • Toshiba Portege R500
  • Data Robotics Drob
  • Hybrid Hard Drives
  • Eye-Fi Card
  • Panasonic TH-42PZ700U
  • Yamaha Tenori-On
  • Zoho Notebook
  • 'In Rainbows' by Radiohead
  • IOGear Wireless USB Hub and Adapter
  • Mint.com
  • Microsoft Popfly
  • Sprint Airave
  • Ask.com
  • eXpresso
  • Kodak EasyShare All-In-One Printers
[ complete list with links ]

Classroom Chat....
A great discussion to have in your classes with your students. How have these technologies made an impact in how we learn, work, or play?

Friday, January 25, 2008

Free Music Downloads....coming from the most unusual innovator

The old saying..."if you can't beat em, join them" seems to fit with this new web service/concept.

Since Napster came on the web scene, people have been downloading and sharing media files...especially music files. Now a musician is taking the "downloads" into his own hands.

We7 (in beta) started in April of 2007 "by Rock legend Peter Gabriel, technology entrepreneur Steve Purdham and financial investor John Taysom to bring advertisers a new ad delivery mechanism."

The target audience for We7is ages 14-65, re-enforcing ad messaging through "multiple delivery methods including B2C (Business-to-Consumer), B2B (Business-to-Business) and community delivery."

January 15, 2008 was a milestone for We7 with the 1 millionth track downloaded on that day from the website. Who benefits from this service? We7believes everyone wins and apparently investors believe it is a winning combination with a 6 million dollar investment deal just closed on January 21, 2008.

School Chat....
Now before drama, dance, and other teachers that pay huge royalty fees for school performances start jumping up and down with excitement....read the terms and conditions first (yes I know....who actually reads those....). The free downloads are for personal use only.

Hopefully the folks at We7 will look at an education community business model that schools will be able to access as well?

Tuesday, January 22, 2008

Using Social Networking to teach Gaming Concepts globally

Playing games over the years has moved out of the arcade around the corner and into the home or on a mobile device. Games are used for learning, recreating simulations, and just for fun.

Using the social network hook, MyGLife.org is moving beyond the player and into users (youth 13 yrs and older) becoming game developers.

MyGLife.org is developed by World Wide Workshop, a "organization dedicated to conceptualizing and developing applications of Internet media technology to enhance learning, creativity and understanding among children and youth in developing communities around the world."

MyGLife.org has "100s of "educational activities, simulations and tutorials to play, learn, explore and contribute new ideas online."

Designed to help youth:

  1. Learn internet media technology and game-development skills;
  2. Hone professional and life skills;
  3. Experience positive virtual communication with other communities; and
  4. Foster social change
    (read more....)
School Chat....
The concept of learning through gaming, play, interactive medium is here to stay and evolving and changing as I type this post. It has woven its self into the corporate world and slowly into classrooms around the world. Working with students over the years in interactive media classrooms, I have seen first hand the power of learning when students are in the role of instructional designers and developers. When students are allowed to unpack and repackage information in a process and outcome that has come from them....time and time again it has been proven that through this process ALL types of learners are engaged and immersed in learning the content.

So next time you have a "project" for your students to do....let them create a learning artifact or module in an engaging and meaningful way. Either in the form of a game or some other interactive medium.

(First read from: BBC News)

Monday, January 21, 2008

Wii used for trainee surgeons

An article on ScientistTech website writes about a group at Banner Good Samaritan Medical Center in Phoenix, Arizona that are testing Wii to be used with their surgical residents. They have found that "surgical residents performed better during simulated surgery after playing on the Wii console." The belief is....this is due to the console's "novel 'Wiimote' control system, which allows players to direct on-screen action using a wireless wand that detects acceleration in three dimensions."

Researchers found that "Wii-playing residents scored 48 per cent higher on tool control and performance than those without the Wii warm-up." They also found that some games were especially good "because players must use small, precise movements of the wand."

There is development now for game software that can be played on Wii that is specific for surgical procedures. The researchers believe that Wii has the "most potential of any console for trainee surgeons."

Read more....

Monday, January 14, 2008

Exporting Virtual Worlds into the Real World

Just came across a site that I found quite intriguing. We are always taking the world around us and digitizing it through photos, video and audio files....here was a process that brought what we have created digitally into the "real world."

Export to World was designed Linda Kostowski and Sascha Pohflepp and they their aim with this project was to "copy objects from Second Life's walled economy of simulated things. We export those into the real world by transforming them into life-size papercraft models."

What will you need to create the virtual objects into the real world?

  • A 2nd Life Account
  • Michael Frumin's OGLE free software installed (it extracts the geometry and texture data from your graphics hardware). Cool piece of software that extracts the geometry from other web 3D sites as well such as Google Earth and World of Warcraft (view the "real life" paper models from these sites.)
  • Pepakura Designer (free software) installed (Japanese shareware unfolding-software)
  • Read step-by-step directions for creating your "life-size papercraft model."
School Chat....

I hope I am not the only one excited about this :) Working in 3D, I am going to try this on some of my own 3D models.....keep you posted on that one.

I think it opens up a whole new door for students to access and present research projects. Put this process in their hands and see what they come up with.....it will amaze you! Let me know if anyone uses this in their classroom....I would be interested to see how the students engage with this process.

Wednesday, January 09, 2008

How to park a smartcart in the city?

How do you park a smart car in the city? Well stack it of course. Researchers at MIT have come up with a prototype called the "City Car."

The City Car is a stack able smart car that seats 2 passengers. The City Car is NOT a replacement for personal transport but is a model that is similar to the grocery cart stack or luggage carts at the airport. The hope is that this vehicle will become more of a socially accepted model of transportation within a densely populated urban environment.

For example, people that live outside of an urban area but drive into work sometimes have an option to park outside the city limits and then take in mass transport to the city centre. the City Car would be able to replace the large city buses or trains that move mass transit into the city centre.

Would this have a positive impact and reduce the carbon footprint of a city? Interesting concept.

Tuesday, January 08, 2008

Belkin extends the recording capabilities of your iPod

Mobility and usability is what Belkin is bringing with a marriage of the iPod and a new product called TuneStudio. You can now easily create "high-quality digital recordings directly to your iPod."

"This mixer allows the input of up to four different instruments or audio sources, and records the audio onto your iPod for instant playback."

Musical instruments can be attached along with microphones. Whether it is jam sessions or recording assessments for the classroom....all the audio gets recorded directly to the attached iPod.

Creating a Podcast? TuneStudio can be used to record the Podcasts in a studio or on location (it is a very portable unit.)
Compatible with the following iPods:

A great tool to incorporate into the school community for use in the classroom.

Thursday, January 03, 2008

Pushing Communicaton and Collaboration to a New Level: Create, Manage and Share Presentations on the Web

One of the many great perks of being a part of the Adobe Education Leadership (AEL) program is learning about new technologies, applications or services that are up and coming. Tech Wednesday (they are "Tech Thursday" for us in the Southern Hemisphere) are live Acrobat Connect presentations that Adobe hosts almost weekly. AELs and other Adobe user groups are invited to view/participate in the presentations. They are great and range from new product releases to 3rd party customers. I wasn't able to attend the presentation live this morning, but since the live presentation was recorded through Acrobat Connect, I was able to easily view it later by accessing a web link.

This morning Mitch Grasso - the co-founder of SlideRocket was the presenter. SlideRocket is an exciting new (you can sign up for a beta account on the website) web based application that has been designed using Adobe Flex and Adobe AIR.

SlideRocket is pushing presentation desktop products like PowerPoint and KeyNote by allowing users to "design, manage and share libraries of slides and assets, and to deliver presentations in person or remotely over the web." It has many of the features you have come to use in the desktop products plus more!!!

The cool thing about SlideRocket is that you (as the publisher of the presentation) can add users with different permissions and roles. Some of the other unique aspects of SlideRocket:

  • use existing or create your own themes.
  • you can pull data in from Google spreadsheets to create charts and tables.
  • images can be uploaded to SlideRocket, pulled from your computer or in from Flickr.
  • you can add Flash Videos (.flv) and Flash Movies (.swf) to your presentations.
  • availability of a "plug-in architecture" that can be adapted and extended then shared with the SlideRocket Community.
  • the folks from SlideRocket are presently working with SalesForce.com to create some very unique work flows for the SlideRocket community.
I would encourage you to sign up for a beta account and give SlideRocket a try. I think it will be a very exciting tool that will help to introduce a unique work flow not only for corporate but for the education community as well.

Wednesday, December 26, 2007

Technology has given biologists the opportunity to discover new life.

E.O. Wilson (a professor and honorary curator in entomology at Harvard University) presented at TED in March 2007 which is quite an inspiring and fascinating talk for any age group. A video that should definitely be shown in every biology class. He encourages everyone to get to know more about the insects and small creatures, to learn more about our biosphere.

There are over 500 bacteria (now known) that are friendly living in your throat and mouth alone. Biodiversity is a yardstick with which to measure the health of planet Earth. Much of early biology consisted of identifying and classifying creatures. As the world famous Ecologist E.O Wilson says, “Everything is connected”. It is these interactions and the totality of life, which give rise to the term biodiversity. Biological diversity can be defined as the variety of living creatures, including their ecological roles and their genetic diversity. Biodiversity is in short the “creation” in its mind-boggling entirety.

HIPPO is an acronym that Wilson uses to describe the threats to biosphere:

  • H - habitat destruction
  • I - introduced species (introduced invaders by humans often kill out native species)
  • P - pollution
  • P - population (Wherever humans step - they gobble up resources)
  • O - overconsumption (North Americans - 5 % of the world population but consumes 25% of world resources)
E.O. Wilson wishes that all can work together to help create the key tools needed to inspire preservation of earth's biodiversity - it is called the Encyclopedia of Life. A website that has a page for each species on earth that makes this information available for everyone on the earth. Could scientists and the everyday person can come together (almost in a wiki format) to develop the Encyclopedia?

School Chat....
How can your school or class be involved in your corner of the world? Contact the folks at Encyclopedia of Life to see how your program can contribute.....the smallest of discoveries can be found by the youngest scientists!

Friday, December 21, 2007

Will Nano Technology extend the lives of our beloved technology?

Over dinner tonight the discussion turned to batteries. Yes, I know what you are thinking....not the most exciting dinner conversation, but it actually got into quite a conversation.

We were actually talking about Pleo (see yesterday's posting) and I was telling everyone that it has about a 1 hour battery life and starts to get sleepy when the battery starts to run down.

Two of us at the dinner table love gadgets....I mean we absolutely love new techi gadgets and that , unfortunately, involves charging and batteries. Whenever I pack I have cables and battery chargers and extra external chargers to charge all my gear in case batteries die. Now I have found some clever little travel tools that will reduce the amount of cables you need to carry as you can just "switch the plug ends." I was given as a gift an Electronics USB Cell phone/PDA/iPOD/Charger Kit by Tumi and it is great! It really reduces the amount of cables you have to carry and when traveling overseas you only need the one adapter as it switches to all international power plugs.

I also never leave home without my Tunejuice by Griffin Technology. It is a great little battery extender for any of the iPods (except the little shuffle). Just pop in 4 AAA batteries and if your iPod starts to die you just plug it into the bottom of the iPod. Griffin Technology reports that "TuneJuice will provide up to 14 hours of additional audio play, or 2 more hours of video viewing." I can't verify the length of time as my Tunejuice has not run down yet while in use. I think the longest I have used it is 5 continuous hours and it was still going strong.

So my point is, as much as we love our technology and gadgets we do have a charging/battery issue. I just read an article from ScienceDaily that reports this problem may be solved very shortly. A report that researchers from Stanford University have "found a way to use silicon nanowires to reinvent the rechargeable lithium-ion batteries that power laptops, iPods, video cameras, cell phones, and countless other devices." (read further)

Research into this technology has been going on for sometime, but it seems the team at Stanford has cut through and solved any of the previous problems. These new batteries "produces 10 times the amount of electricity of existing lithium-ion, known as Li-ion, batteries. A laptop that now runs on battery for two hours could operate for 20 hours."

Exciting stuff! No reports yet when consumers might see this available on the market, but you can bet it might be around the corner.

Tuesday, December 18, 2007

The Latest Public Beta Links from Adobe Labs

Wondering what to do over the Christmas or Summer (yeah Southern Hemisphere) Holidays?

Why not try some of the latest public betas hosted on the Adobe Labs website.







Brio - next generation of Acrobat Connect
http://labs.adobe.com/technologies/brio/

Flex 3 public beta 3 available on Labs
http://labs.adobe.com/technologies/flex/

Adobe AIR beta 3
http://labs.adobe.com/technologies/air/

BlazeDS beta
http://labs.adobe.com/technologies/blazeds/

Adobe AIR update for Flash CS3 Professional beta 3
http://labs.adobe.com/wiki/index.php/AIR:Flash_CS3_Professional_Update

Adobe AIR Extension for Adobe Dreamweaver beta 3
http://labs.adobe.com/wiki/index.php/AIR:Dreamweaver_CS3_Extension

Thursday, December 06, 2007

Synthetic Worlds - New Scientific Guinea Pig

Virtual Parallels collide at the Synthetic Worlds Institute at the University of Indiana.

Arden was developed by
Professor Edward Castronova and colleagues to explore the economic changes that can occur in a synthetic world and real world and how one impacts the other. Arden "gives social scientists an entire populated world on which to perform experiments - something always lacking in the real world." (BBC.com)

The Shakespeare era has been created to engage with online players to create a social laboratory without the users realizing it. Social scientists will start tweaking within Arden and see how the synthetic community within Arden will respond.

Takes the white lab rat to a whole new level.

Classroom chats.....
Will synthetic worlds take over social research? Is it a reflection of directions that societies will take...evolve to? Will social scientists be able to predict and be able to stop potentially harmful events from happening? Time will tell.....

Tuesday, December 04, 2007

User Interface for Personal Discovery

Sometimes a person needs to chat about things for no other purpose than they are cool or fun.

Musicovery is both that....a little web application that has been designed to connect your tastes in a visual manner.

User Interface (UI) is something that has always been important to digital designers, but I believe it is something that is going to be VERY IMPORTANT for the 21st century. A visual UI that focuses on inclusion across gender, cultural and age boundaries is one that will be successful.

Thoughts......
Is the UI for musicovery the UI of the future? What will the UI for future-proofing look like?

Saturday, December 01, 2007

Web 1.0 - Web 2.0 - are you ready for Web 3.0?

Some people laugh when you say Web 3.0 or semantic web....they don't believe there will be a "Web 3.0" but rather something completely different.

The folks at Project10X will argue that Web 3.0 is the next wave and it is starting now!

Project10X is a "research consultancy specializing in next wave semantic technologies and solutions. The firm’s clients include technology manufacturers, global 2000 corporations, and government agencies."

A quote from a report just released by Project10X looks at the 4 stages of Internet growth....

"The semantic wave embraces four stages of Internet growth.

  1. The first stage, Web 1.0, was about connecting information and getting on the net.
  2. Web 2.0 is about connecting people — putting the “I” in user interface, and the “we” into Webs of social participation.
  3. The next stage, Web 3.0, is starting now. It is about representing meanings, connecting knowledge, and putting these to work in ways that make our experience of Internet more relevant, useful, and enjoyable.
  4. Web 4.0 will come later.
It is about connecting intelligences in a ubiquitous Web where both people and things reason and communicate together."

The executive summary of this 400+ page report is free to download
[ .pdf ]

This report looks at emerging technologies and explores the market readiness.
Project10X also "projects that public and private sector R&D relating to semantic technologies in the 2008-2010 period will exceed $8 billion and that global ICT markets for semantic technology infused products and services will grow from $2.1 B in 2006 to $52.4 B in 2010."

If this evolves as predicted, it means a lot of new/spin-off companies will be formed around this growth and development. One just has to scour the web now to see all of the new websites/companies that have been born during the Web 2.0 era.

School Chat....
This means that schools need to "wrap their head around" what impact all this will have on their students and their programs. What information and skills will need to get to the students in order for them to be "future-proofed".....ready to take on the semantic entrepreneurial spirit.